ABSTRACT

Events are a major part of the games industry. Academic conferences disseminate knowledge, consumer events allow audiences to engage with the latest titles and the developers who created them, industry events let game developers network and learn new skills, and esports tournaments are attracting larger and larger audiences. For events to be inclusive and accessible, they need to actively consider their policies and practices early in the organization phase. This chapter explores actionable steps that event organizers can take, including writing and enforcing a code of conduct, accessing consultancy, improving online messaging, training staff and volunteers, preparing the venue to be physically accessible, and providing options to as many attendees as possible.