ABSTRACT

Most genres of voiceover require the voice actor to create a character and, logically, a voice for that character. A forced voice is rarely effective, is difficult to sustain, and can cause physical damage to performers vocal cords. Acting is the key word when it comes to working in games or animation. If audio books or narration are performers style, they may not be suited for extreme character voices. In addition to voices and vocalized sounds, character voice work includes dialects, foreign and regional accents, and celebrity impersonations. Voiceover for animation can be very challenging, especially when performers are voicing an extreme character and their only reference is a image or line drawing. There are two ways to work with the script that follows. The first is to refer to the character drawings and create performers own unique voice for either the Gundarr or Bustiana character. The second is to go to the bit.ly link and watch the fully-produced animation.