ABSTRACT

Not only did Bungie move away from their Macintosh roots, but they also moved away from shooters to create the wildly popular Myth series of strategy games. Myth: The Fallen Lords, which released simultaneously on Mac and Windows 95 machines in 1997, did away with resource grinding in favor of a sophisticated combat engine that allowed for terrain and weather effects, realistic physics, effectiveness of unit formations, friendly fire, and experience/ stat improvements for individual units. Battlefield casualties and

damage did not dissolve away as in most games, but remained as a visual, and often grisly, reminder of what had occurred. Myth, like other Bungie games to come, featured both solo and multiplayer modes as well as a deep storyline. The first installment of Myth sold at least a million copies and was followed by Myth II: Soulblighter.