ABSTRACT

Movement is a way of creating dynamic and evolving situations, which can force players to change their plans and react to their opponents. Done well, movement rules are easily understood, yet lead to emergent gameplay. But movement rules are hard to get right. Despite the challenges, movement remains a durable feature of many board games. Movement is fun, and it lends itself well to many different kinds of games in a huge variety of implementations and specific mechanisms, while being conceptually familiar and intuitive, no matter what the context. The Bias mechanism is typically used to simulate wind, currents, conveyor belts, and other physical systems. Influencer mechanisms make it easier to move in certain directions. This is very common in sailing games, but it can also be seen in other themes, like mountain climbing.