ABSTRACT

The late 1980s to early 1990s was a time of experimentation for the PC industry. Many of the genres that would become indicative of the platform saw their start here, along with developers trying out brand new designs. Star Control 2 was the obvious sequel to Star Control 1: a game built on ship versus ship battles. Star Control 2 was one of several games that kept its story moving using an in-game timer. The space simulation genre has grown in popularity thanks to both a focus on flying ships and the player having complete freedom within the game space. However, just like the grand strategy genre, it could be very overwhelming for new players to learn. These games tend to drop the player into the middle of everything without much guidance. Despite the easy learning curve, Star Control 2 was a challenge for new players. Just trying to find one's way around the universe could be troublesome in.