ABSTRACT

The action genre has been a favorite of mine since its inception. The focus on player skill with the over-the-top nature of combat has been an effective formula. In general, action games tend to feature two extremes in terms of combat. There are plenty that have basic button combos and repeating the same actions. Group-focused combat makes use of slower but wider combos meant to attack groups of enemies. For group-based games, the enemies are more about mobbing the player than individually providing a challenge. The player's grade was based on not getting hit, continuing to put pressure on the enemy, and most important, not repeating the same combo string. Expert players who wanted to show off had to balance attacking the enemies and avoiding their attacks, throwing in a taunt here and there, and making sure to keep mixing up the attacks between their two equipped weapons.