ABSTRACT

Players always should focus, offensive-wise, on the character holding the orb and do their best to dodge attacks with the other character. When people think of Square Enix, they associate the megadeveloper/publisher with the Japanese role-playing game genre. To create a sense of flow, the two characters shared a single health bar and a magical orb that they pass between them. Neku had been killed, and his only chance to come back to life was to play a game with other killed individuals against the makers of the game. Clothing required a bravery stat that goes up through play and levels up, to simulate the idea of someone wearing weird clothing to them. While normal shirts and socks could be worn easily, high-fashion or more exotic clothing would be a harder sell. The more fights that players did at once would give them a multiplier toward money and experience.