ABSTRACT

Referencing is a major part of a studio pipeline. Knowing how it works and ways to make it work better are essential to a professional workflow. Referencing has been a part of Maya for many versions, and even before the system was perfected, artists and technicians realized the value of reusing assets in multiple scenes. By allowing animators to export Reference Edits to an offline file, Maya has actually created a robust and rock-solid way to export animation. Referencing cheats will surely make animator's animation a lot more efficient and possibly save animator's entire project. A good idea might be to load references without anything shared to begin with, then switch to shared layers when animator are sure animator are past making edits. In fact, the method is now by far the most full-featured and foolproof method to export animation in Maya.