ABSTRACT

The best workflows start with a strong foundation. This means thoroughly planning out animator scene. There are a lot of planning methods but the most common planning tools are definitely thumbnails and reference videos. In general, world space cycles are used in film and television and most game engines use cycles that are in place. When animators key all of the body's controls in stepped mode, animator could say that the resulting keyframes are almost like "images" that animator can retime at will to give the best result. Stepped keys offer animators the convenience of a pose to pose workflow in a digital medium. And one of the most striking differences between stepped animation and keys that have been freshly splined is the absence of any moving holds. The retime tool offers a different paradigm for manipulating and creating keys in the Graph Editor. The scene is at the end of Blocking Plus and is ready for polishing the arcs.