ABSTRACT

At the end of every Reverse Design, I summarize the major lessons of the book. I want to be clear that I do not believe that the lessons of videogame design can be broken down into rules of thumb. One of the overarching themes in this series has been that execution is far more important than theoretical ideas. The point of the Reverse Design series is to provide extensive detail about how the great games executed their ideas, in particular detail, from beginning to end. Inasmuch as books like these do need endings, a summary of the lessons seems useful enough.