ABSTRACT

This chapter collects various set pieces that meet all the criteria of a set piece, but do not fit into any particular theme. This is something that Half-Life has in common with Super Mario World. In that game, the majority of set pieces fit into one of the four skill themes, but some did not. There is still a lot to learn from some of these set pieces, which include a few of Half-Life's most memorable moments. The chapter examines some of the best through content in the game. It looks at how Half-Life uses through content in certain spots in the game. Half-Life is not a series of set pieces lined up one after another with no breaks; often there are significant amounts of content in between set pieces that do not possess the defining properties of a set piece.