ABSTRACT

The monsters in almost every dungeon have similar real durability (RDur) figures, meaning they all take about the same number of turns—on average—to defeat. In Final Fantasy VI, primary hurdle that players need to overcome in later dungeons is making it through long dungeons in one attempt. RDur is a measure of how many attacks of a certain type character or enemy can withstand before becoming incapacitated. When balancing an encounter, the designer should modify the enemy's projected RDur to account for debuffs which can act as a kind of "extra life" for enemies that cast them. A typical enemy in the highest-level dungeons will either have a script that causes it to use a strong ability on every turn, or else use a strong ability as a counterattack, or that monster might do both of those things.