ABSTRACT

Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game.

All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware, the reader will be able to create a game of their own and develop a portfolio that demonstrates their capacities in interactive sound design.

Perfect for classroom use or independent study, Game Audio with FMOD and Unity also comes with a full suite of audio assets provided on a companion website.

chapter 1|7 pages

Game Engines

chapter 2|4 pages

Audio Middleware

chapter 3|7 pages

Game Audio vs Film Sound

chapter 4|17 pages

Getting Started with FMOD

chapter 5|9 pages

Looping

chapter 6|7 pages

2D vs 3D Sound

chapter 7|17 pages

Getting Started in Unity

chapter 8|12 pages

Level Building in Unity

chapter 9|3 pages

Exploring the Game Environment

chapter 10|9 pages

Integrating FMOD and Unity

chapter 11|8 pages

Interactive Game Objects

chapter 12|6 pages

Crate Sounds

chapter 13|15 pages

Putting the “S” into FPS

chapter 14|6 pages

Changing Footsteps

chapter 15|10 pages

The Enemies Shoot Back

chapter 16|7 pages

Parameters

chapter 16b|8 pages

Bonus Chapter – Parameters 2

chapter 17|8 pages

Signal Routing in FMOD

chapter 18|13 pages

FMOD Effect Plugins

chapter 19|6 pages

Ambience and Transceivers

chapter 20|5 pages

Real-Time Mixing

chapter 21|7 pages

Mix Snapshots

chapter 22|9 pages

The Health System

chapter 23|6 pages

Game Over Man!

chapter 24|10 pages

Game Music Part 1

Variation

chapter 25|10 pages

Game Music Part 2

Parameter Control

chapter 26|9 pages

Setting Up Unity for Music

chapter 27|9 pages

Mixing the Game

Sidechains

chapter 28|11 pages

Optimizing the Game

chapter 29|6 pages

Building the Game