ABSTRACT

Every transform node tracks how far the pivot point of the object is moved, rotated, or scaled from the origin, which is the center of the grid/universe. The pivot point of an object is where those numbers are tracking to. There are two ways to move the pivot point of an object. To create the trophy with multiple pivot points, simply add in a group for each pivot point. When animating with the group nodes, hierarchy matters. There are some things to remember about pivot point animation. The translate node should always be on top, since it will move all of the other nodes along. The animation was on the group node, so anything placed as a child under that node gets animated. The order of our group nodes will greatly impact how the rig behaves. This shows a little better with a ball—a rubber ball—that needs to rotate and then squish on the ground.