ABSTRACT
The tenth chapter, “Adding ambience,” brings the user into the realm of adding depth through ambience. This covers topics starting with atmospheric haze through 3D trigger noises, ambient sound, zone-specific clutter, and more.
The tenth chapter, “Adding ambience,” brings the user into the realm of adding depth through ambience. This covers topics starting with atmospheric haze through 3D trigger noises, ambient sound, zone-specific clutter, and more.