ABSTRACT

Is art created with computers really art? This book answers ‘yes.’ Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art’s historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.

chapter |5 pages

A Methodological Prologue

chapter |14 pages

Introduction

The Possibility of Digital Art

chapter 1|16 pages

Machine-Being

Desmond Paul Henry’s Computer Art

chapter 2|28 pages

The Emergence of Digital Art

chapter 3|32 pages

Digital Plasticity and Its Objects

chapter 4|34 pages

Echoes of Nature, Enhanced Realities

The Rise of Digital Figuration

chapter 5|16 pages

Computer-Assisted Hybrids

chapter 6|25 pages

Interactivities