ABSTRACT

Unplugging Popular Culture showcases youth and young adult characters from film and television who defy the stereotype of the "digital native" who acts as an unquestioning devotee to screened technologies like the smartphone. In this study, unplugged tools, or non-digital tools, do not necessitate a ban on technology or a refusal to acknowledge its affordances but work instead to highlight the ability of fictional characters to move from high tech settings to low tech ones. By repurposing everyday materials, characters model the process of reusing and upcycling existing materials in innovative ways. In studying examples such as Pitch Perfect, Supernatural, Stranger Things, and Get Out, the book aims to make theories surrounding materiality apparent within popular culture and to help today’s readers reconsider stereotypes of the young people they encounter on a daily basis.

chapter |20 pages

Introduction

“It Forces You to Play Differently”

chapter 1|22 pages

“My Charade Is the Event of the Season”

Celebrating Supernatural With Materiality, Music, and Generations X to Z

chapter 2|20 pages

Beca as Bricoleur

How Pitch Perfect Characters Embrace Materiality and Music

chapter 4|20 pages

“Don’t Adjust Whatever Device You’re Hearing This On”

(Dis)Embodiment and Analog Technology in 13 Reasons Why

chapter 5|21 pages

Complicating Materiality and Generational Labels

Get Out and the Role of the Collector

chapter 6|21 pages

Solving Z for X

Extending Generational Paradigms in Stranger Things

chapter |15 pages

Conclusion

Blooming (and Burning) Where You Are Planted: The Optimism of Generation Z