ABSTRACT

Garcia was originally hired to work on the Windows Sound System, Microsoft's first sound card for computers. When the Windows Sound System 1.0 shipped in 1992, Garcia had become familiar with the essentially nonexistent state of games at Microsoft, and he wanted to do something about it. In spite of that, and even despite the general lack of support for the game projects, the games division grew. The funniest part of the story, according to Garcia, is when he had to go tell the Flight Simulator team in Champlain, Illinois that they were now part of Microsoft. Meanwhile, developers like Flood, McMillan, and Russ Glaeser, who came over with Bruce Artwick Organization, continued to soldier on with little funding, and often without playtesting facilities, creating several entertainment and arcade packs, Close Combat, Deadly Tide, Fury, Monster Truck Madness, and many other games between 1995 and 1999.