ABSTRACT

Most people accept the importance of project management as a means of realizing value, enabling change and distinguishing your organization from its competitors. But recognizing and doing are two entirely different things and project management remains something that is difficult to do right; every project brings something new and, whilst learning is about improving things we have done before, becoming good at project management is about getting better and better at doing the things that we are doing for the first time. This brand new collection of activities enables your project managers and team members to improve the performance of their projects by exploring topics such as benefit and value management, stakeholder relations, critical and innovative thinking and much more. The collection is a natural companion volume to Training for Project Management Volumes 1 and 2, by the same author, which seek to develop the basic human and technical skills associated with working in projects.

chapter |10 pages

Introduction

chapter 1|2 pages

Activity 1 Benefits of project management

DESCRIPTION

chapter |2 pages

Proportionate Investment

chapter |2 pages

Project Feedback Analysis

chapter |2 pages

Quantitative and Qualitative

chapter 2|4 pages

Activity 2 Business modelling

DESCRIPTION

chapter |2 pages

Dimensions of a Business

chapter |2 pages

‘Inside The Box’ Thinking

chapter 3|4 pages

Activity 3 Creative concepts

DESCRIPTION

chapter |2 pages

Creative Thinking Methods

COMBINING WORDS

chapter |2 pages

Key Words for Creativity

chapter |2 pages

Creative Activities

chapter 4|4 pages

Activity 4 Critical thinking

DESCRIPTION

chapter |4 pages

Paradoxes

THE SQUIRREL

chapter |2 pages

When Thinking Goes Wrong

chapter |2 pages

Traps for Unwary Decision-makers

chapter |2 pages

Dialectic

chapter |2 pages

Controversies

chapter 5|4 pages

Activity 5 Customer understanding

DESCRIPTION

chapter |2 pages

Emphatic Listening

DISPLAY A GENUINE INTEREST

chapter |4 pages

Customer Observation

chapter |2 pages

Customer Needs Identification

chapter |2 pages

Customer Choices

chapter 6|4 pages

Activity 6 Dynamic versus static project guidelines

DESCRIPTION

chapter |2 pages

Questionnaire

chapter |2 pages

Discussion Paper –

AGILE PROJECT MANAGEMENT IS FOCUSED ON BUSINESS NEEDS AND USER NEEDS, NOT JUST ON

chapter 7|2 pages

Activity 7 Energizers

DESCRIPTION

chapter 10|2 pages

Energizers

1. PASSING THE BUCK

chapter 8|6 pages

Activity 8 Estimating guidelines

DESCRIPTION

chapter |2 pages

Independent Estimates

chapter |2 pages

Prices of Everyday Purchases

chapter |2 pages

Production and Development

chapter 9|2 pages

Activity 9 Estimating quiz

DESCRIPTION

chapter |2 pages

Estimating Quiz Questions

chapter 10|4 pages

Activity 10 Four types of innovation

DESCRIPTION

chapter |4 pages

The Four Types of Innovation

1. INCREMENTAL INNOVATION

chapter |2 pages

Portfolio Matrices

chapter 11|4 pages

Activity 11 Functional design

DESCRIPTION

chapter |2 pages

Functional Design Method

1. MAP FUNCTIONAL REQUIREMENTS ON TO SOLUTIONS

chapter 12|2 pages

Activity 12 Life-cycle profiles

DESCRIPTION

chapter |4 pages

Questionnaire

chapter |2 pages

Analysis

chapter 13|2 pages

Activity 13 One-page project

DESCRIPTION

chapter 1|2 pages

page Project Example

chapter 14|4 pages

Activity 14 Planning by deliverables

DESCRIPTION

chapter |2 pages

Converting Activities to

chapter |2 pages

Defining Measures for the

chapter |2 pages

Planning Exercises

chapter 15|4 pages

Activity 15 Process maturity

DESCRIPTION

chapter |2 pages

Process Maturity Overview

chapter |2 pages

Process Maturity Spider

chapter |2 pages

Process Maturity Questionnaire

chapter 16|6 pages

Activity 16 Product improvements

DESCRIPTION

chapter |2 pages

Product Improvement

chapter |2 pages

Leonardo’s Insights

chapter 17|6 pages

Activity 17 Project breakdowns

DESCRIPTION

chapter |4 pages

The Art of Work Breakdown

chapter |2 pages

Design Matrix

Carpet Acquire Carpet Install Carpet Management

chapter |2 pages

Responsibility Matrix

chapter |2 pages

Team Organization

Chapter I Chapter II Chapter III Chapter IV Chapter V

chapter 18|2 pages

Activity 18 Project health check

DESCRIPTION

chapter |4 pages

Questionnaire

chapter |2 pages

Spider Diagram

chapter 19|2 pages

Activity 19 Quality controversies

DESCRIPTION

chapter |2 pages

Quality Controversies For

chapter |2 pages

Risk and Diligence

chapter |2 pages

Risk-alert Formula

chapter |2 pages

Risk-wise Formula

chapter |2 pages

Roles Matrix

chapter |2 pages

Project Life Cycle Roles

chapter |2 pages

Roles Descriptions (Puzzle

chapter |2 pages

Self-learning

chapter |2 pages

Learning Scale

chapter |4 pages

Self-assessment Checklist

chapter |2 pages

Self-learning Diagram

chapter |2 pages

Situation Analysis

chapter |2 pages

Situation Analysis Exercises

1. DRAW THE PROBLEM

chapter |6 pages

Stakeholder Analysis

chapter |4 pages

Storming Phase

chapter |2 pages

Conflict Type Analysis

chapter |4 pages

Team Brain-teasers

chapter |4 pages

Probability and Calculation

1. THE MONTY HALL PROBLEM

chapter |4 pages

Logical Conundrums

1. TWO MEN AT A FORK IN THE ROAD

chapter |2 pages

Thinking About Thinking

VALUES AND PERSPECTIVES

chapter |6 pages

Technology Roadmap

chapter |2 pages

Activities

chapter |4 pages

Testing and Prototyping

chapter |2 pages

Test Form

chapter |2 pages

Activities

chapter |4 pages

Questionnaire

chapter |4 pages

Transversality Index

chapter |2 pages

Collecting Departmental and

DEPARTMENTAL DATA

chapter |6 pages

Usability

chapter |2 pages

Design for Usability

chapter |4 pages

Use Case

chapter |2 pages

Unified Modelling Approach

chapter |2 pages

Use Case Activities

chapter |2 pages

Value Analysis and Metrics

chapter |2 pages

Method

chapter |2 pages

Activities

chapter |2 pages

Recommended Reading

MANAGEMENT AND TEAMWORK

chapter |1 pages

Ian Stokes