ABSTRACT

Innovation has played a major role in the long term success of the video game industry, as software developers and hardware engineers attempt to design products that meet the needs of ever widening segments of the population. Innovation and Marketing in the Video Game Industry identifies patterns that will help engineers, developers, and marketing executives to formulate better innovation strategies and successfully bring new products to market.

The book shows how some video game companies have used radical innovations to attract new customers, including parents and senior citizens and how video games have come to be used in a variety of socially beneficial ways. The authors compare product features, marketing strategies, and the supply chain to help better understand this valuable industry.

chapter |8 pages

Introduction

chapter |18 pages

Nintendo's Dark Age

chapter |18 pages

PlayStation Dreams

chapter |14 pages

Xbox Empire

chapter |22 pages

The Brain Age

Handheld Consoles and their Impact on Adult Gamers

chapter |12 pages

Rings of Death

chapter |18 pages

The PlayStation 3

Sony's “Supercomputer”

chapter |12 pages

Blu-Rays and Netflix

Defining “the Ultimate High-Definition Experience”

chapter |28 pages

The Wii Revolution

chapter |16 pages

Guitar Hero Nation

chapter |8 pages

Conclusion