ABSTRACT

Games and simulations are an effective way of supporting the curriculum. This handbook demonstrates how to develop and use games and simulations in schools. It provides practical advice and guidance on how and when to use these as well as illustrative cases from nursery schools to secondary level.

chapter

Introduction

chapter 3|23 pages

Choosing and Using Games and Simulations

Some Basic Guidelines

chapter 8|16 pages

Designing Your Own Exercises

The ‘Top-Down' Approach

chapter 9|15 pages

Designing Your Own Exercises

The ‘Bottom-Up' Approach

chapter 10|7 pages

Involving Pupils in the Design Process