ABSTRACT
The eighth volume in the "Simulation and Gaming Research Yearbook" series brings together topical and authoritative contributions from international professionals involved in the use of games and simulations. There are examples drawn from a wide range of countries.
TABLE OF CONTENTS
part |1 pages
Section 1: Design and development
part |1 pages
Section 2: Interpersonal relations
part |1 pages
Section 3: Business and management
part |1 pages
Section 4: Technology and computing