ABSTRACT

Like the original version of Teaching Computers to Teach, this updated edition presents procedures and principles for designing computer-presented instruction. It was written as a result of recent developments in three domains that have significant implications for computer-assisted instruction (CAI) and computer-based training (CBT). These areas are audio and videodisc technology, CAI and CBT experience, and research in the processes of learning.

This practical book is written specifically for people who want to learn to design CAI. The book presents a CAI-specific design procedure by integrating knowledge about unique aspects of human-machine interaction with theories of learning and instruction as well as practical experience with CAI. The reader is guided through the entire design process, from initial planning to final evaluation, by clearcut principles and concrete examples.

chapter 1|17 pages

A Context for CAI

chapter 3|35 pages

Ripple Plan: Presentation

chapter 4|24 pages

Ripple Plan: Responses and Feedback

chapter 5|18 pages

Ripple Plan: Human Factors and Management

chapter 6|21 pages

Displays and Overall Lesson Structure

chapter 7|18 pages

Evaluation

chapter 8|22 pages

Games, Drills, and Simulations

chapter 9|20 pages

Interactive Videodisc Instruction