ABSTRACT

Advanced Logo shows how LOGO can be used as a vehicle to promote problem solving skills among secondary students, college students, and instructors. The book demonstrates the wide range of educational domains that can be explored through LOGO including generative grammars, physical laws of motion and mechanics, artificial intelligence, robotics, and calculus.

part I|112 pages

Logo Thinking

chapter 1|9 pages

What is Logo?

chapter 2|24 pages

Logo Basics

chapter 3|35 pages

Defining Procedures

chapter 4|42 pages

Listful Thinking

part II|507 pages

Learning with Logo

chapter 5|32 pages

Interactive Techniques

chapter 6|31 pages

Exploring Numbers, Words and Lists

chapter 7|35 pages

The Tower of Hanoi: A Case Study

chapter 8|55 pages

The World of Trees

chapter 9|39 pages

Multiple Turtles, Cyber Bugs and Robots

chapter 10|32 pages

Knowledge Programming in Box World

chapter 11|47 pages

Representing Knowledge

chapter 12|62 pages

Exploring Language

chapter 13|78 pages

PlotWorld: A Visit to Mathland

chapter 14|41 pages

Turtle Dynamics and the Laws of Motion

chapter 15|49 pages

Inside Logo