chapter  2
22 Pages

Building tools to map the ludic everyday

WithAditya Deshbandhu

This chapter outlines the notion of the everyday and the ethnographic approach that has used in the study. This chapter also discusses the synthesis of a theoretical framework that was used to holistically capture everyday gaming experience and the various methods and research instruments used in the data collection process. Finally, it reflects on the process of data collection and discusses the analysis the data were subjected to.