ABSTRACT

This book provides sport educators with a comprehensive, learner-centred instructional toolkit to empower children and young people in collaborative, independent learning of sport and games (SGs).

The book is unique in bringing together the various pedagogical dimensions inherent to the teaching-learning process of SGs: the instructional system (teaching strategies), the social system (interactional climate), the task system (learning tasks and activities), and the assessment (for learning) system. It also shows how to effectively involve learners as active agents in promoting more democratic learning environments and equitable interactions between sportspersons. Written by a team of experts with extensive experience of using student-centred approaches as teachers, youth coaches, teacher educators, researchers, and theorists, the book introduces key concepts and evidence-based examples of best practice, with practical instructional strategies, learning tasks, and activities included in every chapter. As the chapters of the book unfold, they teach the reader how to create game-based tasks that are suited to different learner skill levels, how to align tasks, learning goals and learner needs, and feel empowered to engage young people in creativity development activities.

Covering key themes in contemporary sport pedagogy from the constraints-led approach and appropriateness to learner-designed games and the use of technology, this is essential reading for all trainee and in-service physical education teachers and sports coaches working with children or young people.

part I|17 pages

Introduction to a Learner-Oriented Approach

part II|53 pages

Scaffolding Mediation of Instructional and Social Interactions in Sport and Games

part III|57 pages

Designing Meaningful and Creative Learning Activities in Sport and Games

chapter 6|13 pages

Appropriateness-Based Activities

Reaching Out to Every Learner

chapter 7|13 pages

Constraints-Led Approach

Appropriately Modifying Learning Activities

chapter 8|13 pages

Creative Learning Activities

Thinking and Playing “Outside the Box”

chapter 9|16 pages

Learner-Designed Games

The Ultimate Empowerment of Sport Learners