ABSTRACT

In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.

Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics.

Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.

chapter 1|9 pages

The BAM-Like

Exploring Beneath Apple Manor

chapter 2|11 pages

Procedural Dungeons of Doom

Building Rogue, Part 1

chapter 3|13 pages

Rodney and the Free Market

Building Rogue, Part 2

chapter 4|11 pages

There and Back Again

Retrieving the Sword of Fargoal

chapter 5|8 pages

When the Inmates Run the Asylum

Hack-ing at Lincoln-Sudbury High School

chapter 6|13 pages

It Takes a Village

Raising NetHack

chapter 7|12 pages

None Shall Pass

Braving the Mines of Moria

chapter 8|14 pages

Neapolitan Roguelike

The Many Flavors of Angband

chapter 9|12 pages

Wish You Were Here!

Questing for Postcards in Ancient Domains of Mystery

chapter 10|8 pages

The Future of Play

chapter |1 pages

Rogue's Gallery

chapter |10 pages

Bonus Round

Reading, Writing, and Programming—An Interview with Brian Harvey

chapter |8 pages

Bonus Round

Work and @Play— An Interview with John Harris