ABSTRACT
All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines.
Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices.
In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.
TABLE OF CONTENTS
part I|95 pages
Games as Transformative Classroom Experiences
part II|86 pages
Games as Transformative Classroom Experiences
chapter Chapter 6|16 pages
Using a Game to Counter the Prejudice, Bias, and Discrimination against the Transgender Community
chapter Chapter 7|10 pages
“Smart Bets” Balancing Uncertainty with Clear Thinking
chapter Chapter 11|8 pages
Turning Strangers into Neighbors
part III|56 pages
Casual Games as Transformative Online Learning Experiences
chapter Chapter 13|9 pages
Playing Small Business Owners
part IV|73 pages
Playing across Boundaries: Interdisciplinary Instruction with Films, Games, and Literature