ABSTRACT

The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications.

The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered.

Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.

section I|192 pages

Understanding Virtual Reality and Users

chapter 2Chapter 1|22 pages

What Makes Virtual Reality Remarkable?

chapter Chapter 2|34 pages

Making the Virtual Seem Real

chapter Chapter 3|20 pages

Sensation and Perception

chapter Chapter 4|40 pages

Supporting Primary Senses

chapter Chapter 5|26 pages

Supporting Peripheral Senses

chapter Chapter 6|24 pages

Perceiving Space and Scale

section II|194 pages

Designing Virtual Interactions

chapter 194Chapter 8|42 pages

Experience Usability

chapter Chapter 9|24 pages

Fictions of Physics

chapter Chapter 10|38 pages

Locomotion and Navigation

chapter Chapter 11|46 pages

Activities and Interactions

chapter Chapter 12|20 pages

Information Display

chapter Chapter 13|22 pages

Translating Traditional Interfaces for VR