ABSTRACT

Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.

 

Author Bio

David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.

part I|70 pages

Old-School

chapter 1|8 pages

David Brevik

Co-Founder of Blizzard North

chapter 2|8 pages

Max and Erich Schaefer

Co-Founders of Blizzard North

chapter 3|8 pages

Stieg Hedlund

Designer on Diablo and Diablo II

chapter 4|7 pages

Speedy Shovelry

Shovel Knight Speedrunners

chapter 5|8 pages

Boss Digs

Designing Boss Fights in Shovel Knight

chapter 6|14 pages

Randy Littlejohn

Director of Photography on Gabriel Knight 2

chapter 7|14 pages

Will Binder

Director on Gabriel Knight 2

part II|100 pages

Ad Hoc

chapter 8|9 pages

Isla Schanuel

User Experience Researcher

chapter 9|9 pages

American McGee

Game Designer and Creative Director

chapter 10|10 pages

Jennell Jaquays

Game Designer and Writer

chapter 11|14 pages

David Bamberger

Marketing Final Fantasy VII in the US

chapter 12|7 pages

Chris Ansell

Marketing Final Fantasy VII in Europe

chapter 13|11 pages

Brian Harvey

Educator

chapter 14|21 pages

Super Marketing Showdown

InFamous versus Prototype

chapter 15|5 pages

PowerUp Audio

Sound of Combat

chapter 16|6 pages

S. D. Perry—Author