ABSTRACT

This cutting-edge textbook examines contemporary media business models in the context of Artificial Intelligence (AI) and digital transformation. AI has dramatically impacted media production and distribution, from recommendation engines to synthetic humans, from video-to-text tools to natural language models. "AI is really the change agent of the media industry," answered a natural language generation model when AI was ‘asked’ about the subject of this book. "It will open incredible opportunities." This book seeks to explore them.

The media is examined through four sections. ‘Principles’ maps business models and the key tools of AI. ‘Platforms’ covers distribution channels in Games, Streamers, Social Networks, Broadcast and Digital Publishing. ‘Producers’ covers the engines of content-making, including Scripted, Entertainment, Factual, Content Marketing, Creators and Music. Finally, ‘Pioneers’ covers emerging sectors of Podcasting, Esports, the Metaverse and other AI-driven developments. Then in each chapter, a standard value creation model is applied, mapping a single sector through development, production, distribution and monetisation.

Diverse case studies are analysed from India, Nigeria, South Korea, South Africa, France, the Netherlands, the US, the UK, Denmark and China – around creative entrepreneurship, revenue models, profit drivers, rights and emerging AI tools. Questions are provided for each case, whilst chapter summaries cement learning.

Applied and technology-focused, this text offers core reading for advanced undergraduate and postgraduates studying Media Management – or the relationship between Entertainment, Media and Technology. Online resources include chapter-by-chapter PowerPoint slides and an Instructor’s Manual with further exercises and case studies.

part Section A|57 pages

Principles

chapter Chapter 1|4 pages

Introduction

A four section approach – Principles, Platforms, Producers, Pioneers

chapter Chapter 2|19 pages

Media management and Artificial Intelligence

The radical impact of AI on the media business

chapter Chapter 3|17 pages

Media business models

A four-stage value creation model for each media segment – Development, Production, Distribution and Monetisation

chapter Chapter 4|15 pages

Overview of AI

Radical new tools are being used in media management and beyond

part Section B|108 pages

Platforms

chapter Chapter 5|25 pages

Games

AI is powering game platforms, and games are powering AI

chapter Chapter 6|20 pages

Social networks

The defining distribution platform of the digital age

chapter Chapter 7|21 pages

Streamers

An entirely new media industry is defined by its use of AI

chapter Chapter 8|19 pages

Broadcasters

Existentially threatened, pivoting to video-on-demand and fighting back

chapter Chapter 9|21 pages

Digital publishers

News sites and social channels now share revenue models and AI technologies

part Section C|54 pages

Producers

chapter Chapter 10|22 pages

Scripted

Digital-driven change in production and distribution models

chapter Chapter 11|13 pages

Entertainment

A rapidly globalised content footprint

chapter Chapter 12|17 pages

Factual

Merged distribution channels have changed a traditional industry

chapter Chapter 13|20 pages

Marketing content

Video content is now used in marketing at unprecedented scale and range

chapter Chapter 14|18 pages

Creators

A new, global and democratic model of media ownership

chapter Chapter 15|18 pages

Music

A business model transformed by technology, from creation to monetisation

part Section D|56 pages

Pioneers

chapter Chapter 16|15 pages

Podcasting

A digital-driven content development factory

chapter Chapter 17|15 pages

Esports

A new digital business, but with echoes of twentieth-century models

chapter Chapter 18|8 pages

The Metaverse

A virtual world that does not yet exist still has growing momentum

chapter Chapter 19|16 pages

Future of the media business

Challenges and opportunities for media management in the age of AI