ABSTRACT

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand.

This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

chapter |9 pages

Introduction

part I|83 pages

Theory and Tools

chapter Chapter 1|22 pages

Acoustics and Analog Audio

chapter Chapter 2|10 pages

Digital Audio

chapter Chapter 3|14 pages

Music Theory for Audio Designers

chapter Chapter 4|35 pages

Production Tools

part II|108 pages

Soundscapes and Disciplines

chapter Chapter 5|15 pages

DAW Essentials, Part I

Editing, Workflow, and Rendering

chapter Chapter 6|21 pages

DAW Essentials, Part II

An Overview of Plug-ins

chapter Chapter 7|9 pages

Understanding Soundscapes for Games

chapter Chapter 8|22 pages

Sound Design

chapter Chapter 9|21 pages

Music

chapter Chapter 10|18 pages

Dialogue

part III|57 pages

Practice

chapter Chapter 11|11 pages

Production and Development

chapter Chapter 12|22 pages

Implementation

chapter Chapter 13|12 pages

Listening

chapter Chapter 14|10 pages

Finding Game Audio Work