ABSTRACT

BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.

Blender is FREE to download and use by anyone for anything.

The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content.

The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.

Key Features:

  • The book provides instruction for New Users starting at the very beginning.

  • Instruction is presented in a series of chapters incorporating visual reference to the program's interface.

  • The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.

  • Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.

chapter 1|20 pages

Understanding the Interface

chapter 2|24 pages

Editors – Workspaces - Themes

chapter 3|13 pages

Navigate and Save

chapter 4|20 pages

Objects in the 3D View Editor

chapter 5|18 pages

Editing Objects

chapter 6|16 pages

Editing Tools

chapter 7|7 pages

Modifiers

chapter 8|23 pages

Editing with Generate Modifiers

chapter 9|22 pages

Editing with Deform Modifiers

chapter 10|16 pages

Editing Using Curves

chapter 11|15 pages

Editing Techniques - Examples

chapter 12|5 pages

The Outliner and Collections

chapter 13|10 pages

3D Text

chapter 14|12 pages

Viewport Shading

chapter 15|20 pages

Scene Lighting & Cameras

chapter 16|33 pages

Materials Texturis Nodes

chapter 17|24 pages

Textures

chapter 18|16 pages

Node Systems and Usage

chapter 19|10 pages

Rendering

chapter 20|52 pages

Animatior

chapter 21|14 pages

Constraints

chapter 22|43 pages

Armatures & Character Rigging

chapter 23|11 pages

Shape Keys &Action Editors

chapter 24|51 pages

Particle Systems

chapter 25|42 pages

Physics and Simulation

chapter 26|8 pages

Dynamic Paint

chapter 27|4 pages

Installing Add-Ons

chapter 28|2 pages

Grease Pencil 20 Animatior

chapter 29|13 pages

Making a Movie

chapter 30|12 pages

Drivers

chapter 31|20 pages

Cycles & Workbench Render