ABSTRACT

The first book of its kind, Unity in Embedded System Design and Robotics provides a step-by-step guide to Unity for embedded system design and robotics. It is an open gateway for anyone who wants to learn Unity through real projects and examples as well as a particularly useful aid for both professionals and students in the fields of embedded system design and robotics.

Each chapter contains a unique project. The user is guided through the different windows and sections of Unity every step of the way. The book also includes projects that connect Unity to Arduino and Raspberry Pi, which will help readers better understand various Unity applications in the real world.

chapter Chapter 1|50 pages

General Information and Essential Parts of Unity

chapter Chapter 2|12 pages

Example 1: Spinning Earth

chapter Chapter 3|10 pages

Example 2: Wooden Doll Body

chapter Chapter 4|28 pages

Example 3: Create the Semi Jungle Environment

chapter Chapter 5|14 pages

Example 4: Create KUKA Robot

chapter Chapter 6|14 pages

Example 5: Create BAYMAX Body and Movement

chapter Chapter 8|22 pages

Example 7: Human Body (REMY CHARACTER) and Movement

chapter Chapter 9|18 pages

Example 8: Y-BOT Character Movement

chapter Chapter 11|18 pages

Example 10: KUKA_II

chapter Chapter 12|40 pages

Example 11: Communication between ARDUINO and UNITY

chapter Chapter 14|40 pages

Example 13: Object Movement with Kinect

chapter Chapter 16|10 pages

Example 15: Unity and Kinematics

chapter Chapter 17|20 pages

Running Unity Project on Raspberry Pi

chapter Chapter 18|12 pages

Unity and ROS Bridge

chapter Chapter 19|38 pages

Example 16: Unity and Mobile Sensors Bond