ABSTRACT

Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential information and guidance you need to understand the industry and get your foot on the ladder.

The book explains in simple, clear language exactly what a beginner needs to know about education requirements, finding job opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to run a writers’ room, manage a team, create documentation for various project phases, and navigate studio politics.

The Pocket Mentor is designed to be a just-the-facts companion to The Game Writing Guide: Get Your Dream Job and Keep It, but it stands on its own as an invaluable go-anywhere resource for beginners and seasoned pros alike.

chapter |3 pages

Meet Your Mentor

chapter 1|9 pages

The Basics

chapter 2|9 pages

Wise Up

chapter 3|9 pages

On the Hunt

chapter 4|11 pages

Introduce Yourself

chapter 5|8 pages

Resume Speaking

chapter 6|9 pages

Showcase Your Work

chapter 7|9 pages

In the Spotlight

chapter 8|8 pages

Time to Shine

chapter 9|9 pages

The Dotted Line

chapter 10|9 pages

Press Start

chapter 11|9 pages

Hurdles

chapter 12|7 pages

Running the Show

chapter 13|7 pages

Making the Team

chapter 14|11 pages

Document Everything

chapter 15|9 pages

Exit Stage Right

chapter 16|9 pages

On the Road

chapter 17|1 pages

Wrap It Up