ABSTRACT

Taking a cross-media approach to the ever-changing field of digital storytelling, this book offers an essential introduction to producing and editing interactive storytelling content, and to the platforms that host it.

Merging algorithmic and AI approaches with basic writing technique, the authors begin by providing a brief history of the field before moving on to practical step-by-step guides on techniques, models and software architectures. Examples and exercises are drawn from free-to-access, purpose-built software created by the authors as well as exemplary interactive storytelling work. Assuming the perspective of the storyteller and focusing on elements shared across different fields of professional communication, the book is designed to be a primer for digital communicators, irrespective of the medium they are working with. As such, the methods provided will be applicable across the spectrum of TV, film, videogames, web and mobile storytelling.

Interactive Storytelling is recommended reading for professionals as well as advanced undergraduate and postgraduate students of interactive entertainment, multimedia design and production, and digital journalism.

chapter 1|24 pages

Introduction

chapter 2|17 pages

Dynamic elements

The units

chapter 3|17 pages

Dynamic elements

The agents

chapter 4|21 pages

Display

Audience, system, emotions

chapter 5|50 pages

Engines and systems

Supporting creativity and dramatic tension

chapter 6|45 pages

Examples of interactive storytelling

Description and analysis