ABSTRACT

The ID CaseBook provides instructional design students with 25 realistic, open-ended case studies that encourage adept problem-solving across a variety of client types and through all stages of the process. After an introduction to the technique of case-based reasoning, the book offers four sections dedicated to K–12, informal learning, post-secondary, and industry clients, respectively, each comprising varied, detailed cases created by instructional design experts. All cases, alongside their accompanying discussion questions, encourage students to analyze the available information, develop action plans, and consider alternative possibilities in resolving problems. This revised and updated sixth edition attends to the profound impacts that public health crises; urgent access, equity, and inclusion needs among diverse learners; and a rapidly expanded reliance on digital learning formats have had on the design of learning today.

part I|78 pages

K–12 and Informal Learning

chapter 1|9 pages

Michael Bishop

Implementing Gaming Technologies in Traditional K–12 Contexts

chapter 2|14 pages

Tameka Jackson

Blue Ridge Academy Online

chapter 3|17 pages

Marisol Valencia, Fiona Huang, and the Team

Designing and Conducting Evaluation Post-Pandemic

chapter 4|9 pages

Lynn Dixon

Designing a Learning Platform to Celebrate World Wetlands Day

chapter 5|13 pages

Autumn Leifson

Developing a Mobile App That Supports Family Engagement Outdoors Through Informal Learning

chapter 6|10 pages

Maria Martinez

Developing a Virtual Reality Training Program for Autistic Adults to Use Public Transportation

part II|165 pages

Post-Secondary

chapter 7|13 pages

Lucas Bailey and Ellie Miller

Addressing Low Pass Rates Among Student Pilots

chapter 8|14 pages

Suzie Beckett and Adam McSweeny

Developing a Role-Playing Simulation

chapter 9|18 pages

Amelia Kelly, Sara Brody, and Andrea Huffman

Designing a Military Think-Tank Workshop

chapter 10|12 pages

Anthony Cerise

The Care, Feeding, and Growing Pains of a Multidisciplinary Undergraduate Program

chapter 11|11 pages

Andy Parker and Casie Hammond

Designing Online Labs for Undergraduate Engineering Education

chapter 12|10 pages

Lindsey Jenkins

Piloting Case-Based Learning in a Blended-Learning Nursing Curriculum

chapter 13|12 pages

Victoria March

Tackling Complex Content and Managing SMEs

chapter 14|10 pages

Megan Martin

Redesigning a Course to Promote Equity and Increase Student Success 1

chapter 15|12 pages

Jenna Powell

Designing a Competency-Based Licensure Program

chapter 16|17 pages

Tess Primeau

Redesigning Curriculum for International Learning Contexts and Global Partnerships

chapter 17|15 pages

Parvathy Ramanathan and Mohana Ganesan

Redesigning a Workshop to Increase the Impact of Social Workers' Efforts in a Developing Country

chapter 18|15 pages

Jane Rogers and Kayla Wilson

Navigating Between Instructor and Student Needs

part III|95 pages

Industry

chapter 19|14 pages

Desmond Brower

Handling Challenges When Subcontracting as an External Needs Assessor

chapter 20|18 pages

Maggie Lochs

Aligning Process at Global Training Innovations

chapter 21|11 pages

Raul Ramirez

Designing Educational Materials for a Neurodiverse Patient Population

chapter 22|15 pages

Fiona Roberts

“Joyne-ing” the Learning Team at a Startup Company

chapter 23|12 pages

Cassie Standage

Developing a Workplace Violence Prevention Training

chapter 24|11 pages

Jack Waterkamp

Managing Scope Change in an Instructional Design Project

chapter 25|9 pages

Scott Hunter

Developing Online Assessment in an International Setting