ABSTRACT

Generation Z students are avid gamers and are always on social media. Smart like their phones, they must be educated in a smart manner, which involves the use of digital tools. Transformative Digital Technology for Disruptive Teaching and Learning provides smart education solutions and details ways in which Gen Z learners can be educated. It covers such digital learning strategies as blended learning, flipped learning, mobile learning, and gamification. It examines creative teaching–learning strategies to encourage modern learners to learn more quickly. The book discusses ways to accelerate the capabilities of teaching and learning transactions. It also covers innovative teaching and learning processes to meet the challenges of digital learners.

Starting with an overview of digital learning resources and processes as well as their advantages and disadvantages, the book then discusses such approaches and strategies as follows:

  • Learner-oriented and learner-friendly approaches
  • Blended learning
  • Active learning
  • Experiential learning
  • Virtual learning
  • Applications of Cloud Computing and Artificial Intelligence
  • Gamification
  • LMS challenges and techno-pedagogical issues for modern life

As digital technology is disrupting teaching and learning, especially the skill development of students in the era of Industry 4.0 and 5.0, this is a timely book. It provides methods, approaches, strategies, and techniques for innovative learning and teaching. It discusses how to leverage new technology to enhance educators’ and learners’ abilities and performance. A comprehensive reference guide for educational researchers and technology developers, the book also helps educators embrace the digital transformation of teaching and learning.

chapter Chapter 1|25 pages

Digital Learning Resources

An Overview

chapter Chapter 5|13 pages

Blended Learning

A Novel Approach in Pedagogy

chapter Chapter 6|14 pages

Blended Approach in Education

An Overview

chapter Chapter 8|7 pages

Gamification

An Engaging Module for the Future Learners

chapter Chapter 10|6 pages

Gamification

Future of Innovations in Education

chapter Chapter 11|14 pages

Flipped Learning

A Strategy for Focused Group and Personalised Learning

chapter Chapter 12|8 pages

Need-Based Mobile Education and Care for Differently-Abled Students

Facilitating Flexible Learning

chapter Chapter 13|13 pages

M-learning

A New Definition in Technology-Based Learning

chapter Chapter 14|11 pages

Augmented Reality in Education

Modern Technologies and Potentials

chapter Chapter 17|10 pages

Artificial Intelligence in the Teaching–Learning Process

A Paradigm Shift in the Teacher's Role

chapter Chapter 18|13 pages

Cloud Computing in Education

chapter Chapter 19|18 pages

Mobile Learning in Higher Education