ABSTRACT

This thoroughly revised fourth edition teaches students and professionals how to create interactive content for all types of new media and become successful writers or designers in a variety of fields.

This comprehensive guide is grounded in the core principles and skills of interactive media writing, in which writers create text and structure content to guide users through interactive products such as websites or software. The book examines case studies on interactive formats including complex informational websites, computer games, e-learning courses, training programs, and immersive exhibits. These case studies assess real-world products and documentation used by professional writers such as scripts, outlines, screenshots, and flowcharts. The book also provides practical advice on how to use interactive media writing skills to advance careers in the social media, technical, instructional communication, and creative media fields. This edition includes new chapters on UX Writing and Content Design, Social Media Writing, and Writing for Mobile.

Writing for Interactive Media prepares students for the writing challenges of today’s technology and media. It can be used as a core textbook for courses in UX Writing, Writing for Digital Media, and Technical and Professional Communication and is a valuable resource for writing professionals at all levels.

Supplemental resources include a sample syllabus, class assignments, student exercises, scripts, outlines, flowcharts, and other interactive writing samples. They are available online at www.routledge.com/9781032554242

chapter |1 pages

Introduction

part I|55 pages

Challenges Writing for Interactive Media

chapter 1|6 pages

The Challenge of Interactivity

chapter 2|17 pages

Writing for Many Media

chapter 4|5 pages

Collaborating with a Team

part II|45 pages

Conversational Writing—UX Writing, Social Media, Mobile

part III|94 pages

Writing and Structuring Long Form Interactive Information—Websites, E-Learning, Simulations

chapter 13|24 pages

Educational Simulation

The Nauticus Shipbuilding Company

chapter 14|19 pages

E-Learning

Interactive Math and Statistics Lessons

part IV|98 pages

Writing and Designing Interactive Narrative—Games, Immersive Experiences

chapter 17|15 pages

The Elements of Interactive Narrative

chapter 18|27 pages

Adapting a Classic Book to a Computer Game for the Female Audience

Nancy Drew: Secret of the Old Clock

chapter 19|24 pages

Using Interactive Narrative to Present Information

The New England Economic Adventure

chapter 20|19 pages

Adding Story to a Simulation Amped III

part V|8 pages

Interactive Writing Careers

chapter 22|6 pages

Conclusion and Career Tips