ABSTRACT

Rig It Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint placement, to name a few. The concept of a biped is explored as a human compared to a bird character allowing you to see that a biped is a biped and how to problem solve for the limbs at hand. Rig It Right! will take you to a more advanced level where you will learn how to create stretchy rigs with invisible control systems and use that to create your own types of rigs.

This highly anticipated Third Edition features updated chapters and images, including new chapters on modeling with proper edgeloop (Rule #1!), how to Rig It Right then Rig it Fast with parallel processing, and new helpful scripts for evaluating your rig with the profiler tools.

Key Features

  • Hone your skills every step of the way with short tutorials and editable rigs that accompany each chapter (17+ rigs!!)
  • Read "Tina’s 10 Rules of Rigging" and build the foundational knowledge needed to successfully rig your characters
  • New content: Edgeloops for Good Deformation and Rigging for a Parallel World
  • New scripts for evaluating your rigs’ performance
  • Access the Support Materials and expand your newfound knowledge with editable rigs, exercises, and videos that elaborate on techniques covered in the book

chapter |8 pages

Introduction

part I|110 pages

Basic Concepts

chapter 101|12 pages

Props, Pivot Points, and Hierarchies

chapter 2|23 pages

Deformers

chapter 3|20 pages

User Controllers

chapter 4|13 pages

Utility Nodes and Custom Attributes

chapter 5|18 pages

Joints

chapter 6|22 pages

Blendshapes and Set Driven Key

part II|112 pages

The Biped

chapter 1207|17 pages

The Biped

chapter 8|14 pages

Skinning

chapter 11|15 pages

Spines: FK, Spline and SDK (Set Driven Key)

chapter 13|5 pages

Hands: SDK, SDK and Keyable CNTRLs

chapter 14|11 pages

Eyes, Blinks, and Smiles

chapter 15|8 pages

Master CNTRL and Scalable Rigs

part III|68 pages

Advanced Topics

chapter 23216|6 pages

OMG-Gimbal Lock

chapter 17|17 pages

Advanced Controls

chapter 18|23 pages

Stretchy

chapter 19|9 pages

Broken Rigs and Dangly Bits

chapter 20|11 pages

Rigging for a Parallel World