ABSTRACT

The learning context at the heart of this case study is a course called Interactive Learning Environments, which is offered to third year undergraduate students and to postgraduates from a variety of Masters programmes at the University of Sussex. The course aims to offer informatics students a mix of theoretical grounding, case study examples and hands-on experience with developing technologies. During the course, students were required to develop and evaluate their own interactive learning experiences in collaboration with their fellow students. For example, one group of students was required to design a learning activity for their peers supported by technology. Both groups of students were required to design and conduct an evaluation of this learning activity.