ABSTRACT

If you are someone who games, either using software or online, at some point, you have probably wondered how the sound is integrated into the games. If you are an expert at gaming, then it is more likely that you have some knowledge about sound drivers and how the interactive choices you select alter the abundance of sound choices embedded in the game. What may not be as clear to you is how Foley is cued, performed, designed, and selected for the games you play. Perhaps you are curious how Foley in games differs from Foley in lms or episodic television.