ABSTRACT

In light of the social context explained throughout the text, now let us look at the Young-Tao model through the prism of the DSM-IV's own definition of a mental disorder. In the following pages I will again highlight the contradictions between Tao Ran's explanatory theory and his method in actual practice. Or to be more specific, by negating the social context he consistently goes against his own theory. As we have seen repeatedly, on the one hand he points to the social context surrounding intensive gaming, but because he has imprisoned his perspective within the strict confines of the biomedical model he then goes against his own empirical observations. Ironically, he consistently admits that the family is a war-machine and that the causes of internet addiction reside not within the disordered mind of some pathological individual but within this war-machine; however, he then washes this away. What we have seen, and will see again, is that instead of arguing that intensive gaming is a mental disorder he is, on the contrary, actually arguing that it is not a mental disorder.