ABSTRACT

The shift in understanding how humans learn has inspired educators to try to understand how best to design learning environments that provide rich situations for experiencing, doing, and knowing (Barab & Squire, 2004; Brown, 1992). Often those environments include multimedia tools and computer networks that enable learners to cooperate in shared situations and solve problems collaboratively. However, it isn’t always the case that newer technologies necessarily enable new ways of learning. It may be that some of the tools are new and that they might enable new forms of production, but what matters most in a new media literacies framework is how a community of producers makes those tools meaningful to themselves and their audiences.