ABSTRACT

This chapter examines how designers of training games and simulations can safeguard their work from being copied or misused by others. The advice presented is focused on the problems that can be experienced by individuals and small organizations, and ways by which ideas, names and products can be protected.

The chapter aims to be precise but not country specific. The author's own experience is in the Benelux, but the general rules of product protection are the same and the aim is to help designers get the best return from their efforts.