ABSTRACT

Virtual Reality (VR) is the name of an interactive computer technology that attempts to create a completely convincing illusion of being immersed in an artificial world that exists only inside a computer (Rheingold 1991). Virtual Reality adds the dimension of animation to computer models. The history of VR can be traced back to the early 1950s, although most of the key developments occurred in the USA in the 1980s (Stone 1994). Stone noted that it was late in 1990 that VR came to the public’s attention in Britain when work by researchers was presented at a London Computer Graphics Conference. Previously research into visualization and computer animation had been concerned with rendering and geometric modelling.