ABSTRACT

Marco Ennemoser (this volume, chapter 20) makes a strong and well-reasoned critique of current research methodology in studying serious games. He calls for better assessment of game-playing outcomes, more consideration of the specifi c mediating processes by which serious games produce effects, and for introduction of variables that moderate the impacts of game playing on individuals into serious games effects theories. These are all trenchant critiques of current practice, and his calls for improvement in games research methodology are right on target. In this chapter, I will try to expand on some of these themes.