ABSTRACT

According to the French philosopher Gilles Deleuze, concepts are meaningless unless they are helpful to the understanding and solution of signifi cant contemporary problems (Deleuze & Parnet, 1989). In line with Deleuze, I introduce the concept of the dispositif1 as a heuristic tool for studying the political-ideological coloring of serious games. Such a tool is important because, to date, much of the debate on serious games has been merely framed in terms of effectiveness without paying attention to their political-ideological interest. And when theorists do pay attention to the political-ideological interest of games, they barely involve the different ways in which the player is addressed or positioned by the game in their analyses.