ABSTRACT

* Learn the end-to-end process, starting with capture from a video or audio source through to the consumer's media player
* A quick-start quide to streaming media technologies
* How to monetize content and protect revenue with digital rights management

For broadcasters, web developers, project managers implementing streaming media systems, David Austerberry shows how to deploy the technology on your site, from video and audio capture through to the consumer's media player.

The book first deals with Internet basics and gives a thorough coverage of telecommunications networks and the last mile to the home. Video and audio formats are covered, as well as compression standards including Windows Media and MPEG-4. The book then guides you through the streaming process, showing in-depth how to encode audio and video. The deployment of media servers, live webcasting and how the stream is displayed by the consumer's media player are also covered.

A final section on associated technologies illustrates how you can protect your revenue sources with digital rights management, looks at content delivery networks and provides examples of successful streaming applications.

The supporting website, www.davidausterberry.com/streaming.html, offers updated links to sources of information, manufacturers and suppliers.

David Austerberry is co-owner of the new media communications consultancy, Informed Sauce. He has worked with streaming media since the late nineties. Before that, he has been product manager for a number of broadcast equipment manufacturers, and formerly had many years with a leading broadcaster.

part |129 pages

Basics

chapter |10 pages

Introduction

chapter |12 pages

The World Wide Web

chapter |26 pages

Video formats

chapter |24 pages

Video compression

chapter |28 pages

Audio compression

part |127 pages

Streaming

chapter |25 pages

Video encoding

chapter |14 pages

Audio encoding

chapter |16 pages

Preprocessing

chapter |24 pages

Stream serving

chapter |11 pages

Live webcasting

chapter |14 pages

Media players

part |68 pages

Associated Technologies and Applications

chapter |28 pages

Rights management

chapter |20 pages

Content distribution