ABSTRACT

Contrary to common belief, the action cut does not require a measurable difference in image size. It is possible to cut from, let us say, a close-up of a player turning to his right, then have him complete his turn in another close-up, of similar size, shot from the new direction. It is even possible to move straight in, with no change in view line, from a close shot to a close-up, where the differences in size and range of movement are minimal. But this kind of cutting requires the most exquisite kind of timing, and relatively few cutters can execute it properly.